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ted (not lasso)
@ted
if you spend any amount of time playing around with consumer apps, you will recognize there are endless pseudocurrencies used to drive engagement and retention: coins in Duolingo, Reddit karma, TikTok gifts, robux in Roblox, gold bars in Candy Crush, bits in Twitch, stars on IG, etc. almost all of these can be bought with fiat. a few of these let you cash out as a user (e.g. creators can redeem tiktok gifts for or cash out robux via devex). and none of them natively allow peer-to-peer trading of their pseudocurrencies. and people love them and buy and spend them daily. 🤔
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Nicholas
@nintynick.eth
One counter example here is the Diablo 3 real money auction house (RMAH) Diablo 2 had a strong out of game economy - even with its own separate currency! - via d2jsp Blizzard wanted to capitalize on that so tried to bring dollars into the game Whole game went to shit, everything was so cheap for the average player nobody wanted to play. To the point where they took trading out of the game entirely
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