Rutanoo (miltoncortes.eth)

Rutanoo

Kickstarting an ambitious Web3 Gaming Project for the memes on Base.

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Recent casts

💫 November 1/3 💫 After 4 months of laying out core architecture, we can finally use a potion and heal yourself while hunting monsters. Consequently, I've implemented the loop for being eliminated. If you forget to heal, you die and get sent to a safe zone. Unfortunately, I am now spending too much time just hunting monsters instead of developing; hunting gameplay is getting quite addictive. This is a good sign 👍 The red pandas are particularly very fun to hunt with a multi-slash type of attack. We have also set up an in-game AI endpoint, the possible uses of this are endless. My focus remains on implementing versatile and robust systems so the community can eventually shape how they’re ultimately used. Also polished and fixed things regarding channel selector, lounge zones, hunting, among other things. @base.base.eth /artizen /artist /gaming /gameplay /gamedev /games /base /gamedesign /memes /base-builds /base-creators /web3gaming

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Alright so for the rest of October I kept working on 1. The inventory system. One important optimization that was needed was batching the add/subtract API calls. Without batching, the API endpoint can easily exceed the calls per minute limit a player is assigned. Now the player can keep their inventory UI open and see the quantities of items owned in real time. For now, we have separated the inventory into Equip, Use and Etc. More items can be defined as needed with the use of scriptable objects and a content management dashboard. 2. “The Lounge” a set of zones that can be accessed from anywhere you are in the game world. This will function as a commonplace where people can quickly find each other in game. It will also be used to access features that should always easily be accessible to the player. Besides this, a lot of debugging, fixing and smaller polishes in previous work. @base.base.eth /artizen /artist /gaming /gameplay /gamedev /games /onchain /gamedesign /memes /base-builds /base-creators /web3gaming

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In mid October we started working on two important systems The first one is an Inventory Management system and for this I've implementing a proven system that can easily handle 10k unique items. This comes with built-in functionality to handle important things such as item trading. In the future, this system would be accompanied with an NFT system to handle highly valuable items in game. Many online games suffer from Real-World-Trading shortcomings for not having infra that enables users to trade freely; this is one instance where Web3 shines. The second system is one that provides seem-less onboarding of users to web3 and could easily be used for any instance where a user needs to interact with the Base blockchain. I've finished a proof-of-concept implementation for testing purposes and the user experience for getting a token on the wallet of players is unlike anything seen 4 years ago. @base.base.eth /artizen /artist /gaming /gameplay /gamedev /games /onchain /gamedesign /memes /base-builds /base-creators

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Top casts

Last week I started developing and laying the foundations for a Platform and Video Game that I am building for the base community. I've been designing this the last few weeks and now it is time to take action! I hope to share a lot more in the coming weeks but for now, here is a short summary of what got worked on last week. - Groundwork for 2.5D art style direction. Designed initial indoor and outdoor areas. - Developed a 360 view Camera controller capable of zooming and panning. Developed the movement controller so it also works according to the angle of the camera. - Implemented an in-game chat system and multiplayer basics using fusion (PhotonEngine) I'm excited to continue working on this and sharing more progress. I have more than 7 years of experience as a game developer and hope to leverage my skills to build something never seen before for the base ecosystem. @base.base.eth /artizen /artist /gaming /gameplay /gamedev /games /onchainsummer /onchain /gamedesign /cryptogames /memes /base-builds /base-creators

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In late fashion, here I am with my update on last week! 1. A ScriptableObject based dialogue system that will be used by most NPCs in the game. It is multi-language and capable of handling branching conversations based on input from the player. 2. Focused on the "website" part of the game where I elaborated on my vision for this virtual world and its role on the base blockchain. 3. Started the architecture of one of the first "challenges" that will be playable in-game. It will be a grid-based tactics encounter with other players where the participant who conquers the majority of territory wins. To give some more perspective, we are aiming to create an MORPG that gives the memes of Base a playground for exploration, creativity, competition and a classic Online RPG world experience. @base.base.eth /artizen /artist /gaming /gameplay /gamedev /games /onchainsummer /onchain /gamedesign /cryptogames /memes /base-builds /base-creators

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recast:farcaster://casts/0x40ad48bd9ad608bc566d87cf941054eccef5139e083bc9a286d8f68870597ce0

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