@miltoncortes.eth
Alright so for the rest of October I kept working on
1. The inventory system. One important optimization that was needed was batching the add/subtract API calls. Without batching, the API endpoint can easily exceed the calls per minute limit a player is assigned. Now the player can keep their inventory UI open and see the quantities of items owned in real time. For now, we have separated the inventory into Equip, Use and Etc. More items can be defined as needed with the use of scriptable objects and a content management dashboard.
2. “The Lounge” a set of zones that can be accessed from anywhere you are in the game world. This will function as a commonplace where people can quickly find each other in game. It will also be used to access features that should always easily be accessible to the player.
Besides this, a lot of debugging, fixing and smaller polishes in previous work.
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