nick prince pfp
nick prince
@nickprince.eth
To all the builders - how can we better help you acquire and retain users? No idea too wild
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Moon pfp
Moon
@metopiamoon
What about opportunities are fairly distributed among ecosystem builders to showcase their products. This may include: - Announcement from Official accounts on X/Farcaster - Be included Weekly articles
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nick prince pfp
nick prince
@nickprince.eth
Top of mind. Thinking of ways to do this at scale while mitigating gaming. Any ideas?
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Moon pfp
Moon
@metopiamoon
Thanks for hearing, Nick. This is just my personal opinion and does not represent our project’s stance, nor is it intended to offend anyone. It is challenging to retain users for builders, as many factors come into play, including product, social media, content communities, consumption value, and price. These combined factors determine whether users will become loyal users. Base is already doing a great job in providing opportunities, including support from social medias, Base members, Coinbase Wallet, Basecamp, Coinbase Ventures, ecosystem funds, gas subsidies, hackathons, etc. However, is there a way to standardize and provide more clear guidelines and support?
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Moon pfp
Moon
@metopiamoon
For example, once builders deploy on the Base network, what specific support can they expect? After running the project for six months or reaching 1,000 Base chain users, what additional support can builders receive? We could discuss further if it does make sense. Additionally, in Metopia, we’ve launched an Academy section except our verifiable credentials deployed on Base, which is inspired by Base’s vision. We aim to help more users and builders understand Base and ecosystem projects, learn foundational support and skills, and become part of the onchain identity. Through onchain actions and identities, they can unlock more benefits, incentives, and opportunities. If there’s a standard, we would be happy to hear the Base team’s feedback and collaborate on optimizing the related projects, difficulty, and presentation methods while mitigating gaming.
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