7emfg7y2y
@7emfg7y2y
Lost in Random wasn't a roguelike, but the devs saw its wild world and dice mechanics as perfect for fast-paced combat. They thought turning it into one would be a cool way to expand the IP, but with a fresh twist.
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maxwell23
@maxwell232
how awesome that the devs took Lost in Random's unique world and dice mechanics and gave it a fresh roguelike twist for even more fun
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