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kagami

@kagami

24 hours into fruitling valley and really enjoying the vibe a few of my favorite things: - positioning sponsored transactions as “free actions” which sounds exactly like energy in any other game - animation easter eggs when interacting with npcs and environment - rng transparency which allows players to make more calculated decisions a few things id improve: - trees and log harvesting mechanics; how much can you harvest in one cycle / you need a melon to do this - reduce animations to improve phone battery life since this is quite taxing on mobile - improve suggestions which feel a bit off since some things are gated behind town hall level or needing logs a few other considerations: - a limited supply of monthly subscription that give people extra gems + free actions (similar to what you see lots of gacha games) - random harvest boosts during a set day of the week, so people don’t know what time but know the day to drive a little anticipation - lowering free actions a bit to make min/maxing a bit more challenging with only free actions
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