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Jay Brower (jaymothy.eth) pfp
Jay Brower (jaymothy.eth)
@jayb
things i learned building Baseflip 1. VRF is slow (10-15s latency). Huge opportunity for faster VRF. Realtime gaming needs it. 2. MiniApps play well with Github Pages + custom domain. 3. The gap from "web app" to "mini app" is small! https://warpcast.com/miniapps/n-S6EnhiPd9y/baseflip
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Hoot 🎩 pfp
Hoot 🎩
@owl
Which VRF are you using?
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Jay Brower (jaymothy.eth) pfp
Jay Brower (jaymothy.eth)
@jayb
Gelato VRF. Also tested Chainlink
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Hoot 🎩 pfp
Hoot 🎩
@owl
Cool, yeah VRF is always a bit slow because of request and response model, block confirmation time and other factors. We have a service at https://anyrand.com/ I don’t want to claim that it’s any faster but maybe you want to check it out! You could also have the user fulfill their own randomness by posting the fulfillment themself with our implementation
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Jay Brower (jaymothy.eth) pfp
Jay Brower (jaymothy.eth)
@jayb
interested in this -- what is the latency you guys see to generate a word or two of randomness?
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Hoot 🎩 pfp
Hoot 🎩
@owl
We’re using drand as the source of entropy so it’s block confirmation time + waiting for next drand round (in total maybe 3s) + indexing + fulfillment tx confirmation so in best case ~5s but usually a bit slower. But you know the randomness after 3s or so and can show it optimistically in frontend
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