@jacek
When designing tokenomics, I think we've seen too many lopsided airdrops, and it's worth examining why.
$BLUR is a good case study. According to DeFiLlama, Blur has generated around $70M in lifetime protocol revenue. But the token had two airdrop seasons, with Season 2 alone valued at ~$160M at the time of distribution.
Think about what that means: the protocol distributed more value (in token form) than it ever collected in fees. Essentially, many protocols give out value via tokens in exchange for cash derived from trading fees. As airdrop farmers pile for the exit, the token price quickly declines and it becomes a game of who dumps first.
This is a lopsided way to run a business, and it's one we see over and over in crypto.
Rather than the protocol selling tokens into an illiquid market themselves, they let the farmers do it while pocketing the cash from farmed fees. It's a neat trick in the short term, but it leaves you without much once the dust settles.
Ideally, if a token is going to be used as an incentive mechanism, the protocol needs to make sure it's getting its value's worth, not distributing more value than it's receiving. In Web2, acquiring a user costs a few dollars. In Web3, you'd want something comparable. But because of this lopsided math, you get an industrial farming complex that demands outsized rewards relative to the value farmers actually contribute. This ultimately cannibalizes the token.
The core problem: it costs nothing to produce a token. The market pumps it to a crazy valuation. You let farmers fight over the airdrop scraps while you rake in fees. But once the music stops, you're back to building a business the old-fashioned way, though by that point you might have made enough cash to just retire. And there's always someone left holding the bag.
Food for thought when designing airdrops or tokenomic campaigns. The incentive math has to close, otherwise you're just running an elaborate exit with extra steps.