
Gourav 🎭🎭
@infiniteloop
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Designer Of The Week: Special Edition - Münevver Aslan
Each week, the Design Channel highlights one of the most influential designers in web3 and the Farcaster network.
In this weeks special is powered by @octant, we’re enjoying the company of Münevver Aslan @mnvvr, the winner of the Octant's Design for Ethereum contest.
- Your most recent work was the ‘Act logo,’ which was a submission to the Octant bounty. Can you tell us about that project?
Absolutely. That project was a special one for me. I've been following the Argot Collective (@argotorg.eth) with great admiration since they started, so when I saw the Octant bounty for their 'Act' category, it felt like an opportunity I couldn't pass up. My main goal was to distill the idea of 'verified truth' into something incredibly minimal but strong. I kept coming back to the idea of a final, definitive point. That led me to the final design: a clean typographic word mark with a small square dot at the end. It’s meant to be that final point of truth. It was incredibly validating to hear that the team connected with that story and chose my design.
- What is your earliest memory of design?
My earliest memory of noticing design was probably in one of the old role-playing video games I played as a kid. It wasn't just about the story; I was fascinated by the design of the world itself—the layout of the towns, the intricate maps, and even the menus. I remember thinking about how a simple interface could hold such a complex world and guide you through it seamlessly. I didn't have the vocabulary for it then, but looking back, I think that was my first encounter with user experience—the quiet realization that someone had thoughtfully planned every path and every button to make an experience feel intuitive and magical.
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Read the full interview and check out some of @mnvvr's work on @paragraph !
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Friends, there's no easy way to say this.
After 300+ days of iteration, we've decided to sunset Yapster and begin again.
To some of our most devout believers, I know this is not what you wanted to hear. And I'm sorry.
To everyone that played: Thank you. We never took your time, energy, or belief for granted.
Here's some context around what led to this decision:
Over the last few months, we rebuilt the Yapster app from the ground up. We set out to create the best possible version of the product. One where all the friction points and all the possible confounding variables are gone.
The goal was simple: give the core idea the best possible shot. (aka create a launchpad for memes that has the best possible chances of generating runner in a fun and fair way).
For a while, it was plausible that the product wasn’t working because of specifics. Maybe the memes that were winning aren't actually what players wanted? Maybe there was too much cheating? Maybe token delivery was too slow? Maybe the free-to-play dynamics were attracting the wrong users? Maybe we just need to maximize token visibility by launching on pump? These were concrete, fixable problems, and we addressed every single of them.
When you remove every variable you thought might be breaking the system, and it still doesn't work, you're left with a different kind of question. Is there something structurally wrong with the idea that requires a larger reset?
That's ultimately where we landed.
You might feel otherwise, but I want you to know the whole team gave this everything we had. Over the last ~6 months, we shipped countless iterations. I personally gave away a 6-figure ($200k+) airdrop. We've worked 80h/week for months. We left no stone unturned.
Thank you to everyone who believed, played, yapped, and built alongside us. We’re endlessly grateful. 46 replies
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