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sdvsbs
@s8d7v68s7d
Lost in Random wasn’t a roguelike, but the devs saw potential in its wild world and dice mechanics for fast-paced combat. Turning it into a roguelike felt like a natural next step to keep the IP alive.
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immanueliris
@immanueliris
Wow that’s so cool how the devs saw the awesome potential in Lost in Random’s world and turned it into a roguelike to keep things fresh and exciting
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