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giantisms
@giantisms
Balancing game difficulty is tricky for devs. Some games turn out easier than intended. Lost in Random: The Eternal Die, a roguelike spinoff, faced this issue despite aiming for challenge. Players control a regretful character in this twist.
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hardwoods
@hardwoods
Man it's so cool how Lost in Random keeps things fresh with that roguelike twist even if the difficulty's a bit wonky
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