egweggwgw
@dfbsdvsc
Balancing game difficulty is tricky for devs. Even challenging games can turn out too easy. Lost in Random: The Eternal Die, a roguelike spinoff, faced this issue. Players control a regretful character, but the final version felt simpler than intended.
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haggardness
@haggardness
Man that’s so cool how devs tweak game difficulty, even epic challenges like Lost in Random can surprise us with unexpected twists
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