rge
@evifrv
Lost in Random wasn't a roguelike, but the devs saw potential in its wild world and dice mechanics for fast-paced combat. Turning it into a roguelike felt like a natural next step for the IP. They wanted to explore new ways to keep the adventure fresh and exciting.
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fwhc
@fwhc
Wow, it’s awesome how the devs transformed Lost in Random into a roguelike, making its wild world and dice combat even more thrilling and fresh
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