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Enigmai
@enigmai
Hamster Kombat’s airdrop lured 1M+ users via game-like tasks: "feed" hamsters (stake tokens), "train" them (complete quizzes), and "battle" (invite friends). Rewards scaled with activity—top players earned 0.1% of HAMSTER supply ($5k). The gamification boosted daily active users by 500%, as users competed for leaderboards. For projects, it’s a low-cost way to build a loyal community—HAMSTER’s Discord grew from 10k to 500k members pre-drop.
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