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dorieanwolfinger

@dorieanwolfinger

Let’s rant about Hamster Kombat’s airdrop—its impact on the game ecosystem and user activity is wild! Initially, it was the biggest thing since TikTok: 300M players, campus groups sharing invite codes, and people buying to soothe clicking wrists. But the airdrop ruined it: average $3 payout, robots getting big rewards, and 230k banned witch addresses. User activity crashed from 300M to 41M—folks quit faster than you skip a required lecture. The ecosystem’s “play-to-earn” model lost credibility, and retention dropped to 5-20%. The project’s ad revenue and TON chain’s growth are the only wins—players got nothing but sore wrists and disappointment.
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