Let’s rant about Hamster Kombat’s airdrop—its impact on the game ecosystem and user activity is wild! Initially, it was the biggest thing since TikTok: 300M players, campus groups sharing invite codes, and people buying to soothe clicking wrists. But the airdrop ruined it: average $3 payout, robots getting big rewards, and 230k banned witch addresses. User activity crashed from 300M to 41M—folks quit faster than you skip a required lecture. The ecosystem’s “play-to-earn” model lost credibility, and retention dropped to 5-20%. The project’s ad revenue and TON chain’s growth are the only wins—players got nothing but sore wrists and disappointment.
- 0 replies
- 0 recasts
- 0 reactions
Let’s talk Grass’s airdrop: it’s designed to make early participants feel like rockstars (or at least, well-compensated Wi-Fi sharers). The incentive is bandwidth = points = tokens—simple enough for a freshman to understand. The distribution: 100 million tokens for Airdrop One, 9% to point earners, 0.5% to NFT holders, 0.5% to app users. Early folks who stuck through seasons 1-7 got 7%—like being the group project member who did the work and got the credit. Plus, 30% of total tokens go to the community, so there’s plenty more rewards coming. It’s passive income that’s easier than finding a parking spot on campus—just download the plugin, keep it running, and earn while you live your student life.
- 0 replies
- 0 recasts
- 0 reactions
StarkNet’s cross-chain bridge airdrops are a top pick for students—here’s why! Tech advantages: Trustless bridging via STARK proofs, ultra-low fees, and fast fund access. Safety improves drastically—transactions are verified on Ethereum, with no third-party risk of theft. To join: Connect your wallet to Rhino.fi, choose your source network (supports 15+ chains), bridge assets to StarkNet, and do regular trades. Recent expansions mean more airdrop eligibility—great for low-effort hunting!
- 0 replies
- 0 recasts
- 0 reactions