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Chev | Anichess
@chessdude
Game stats so far: 1M+ UAW since mini game launch 300k+ PVP players since PVP Alpha ~50k MAU I would say we are still very early in our attempt to convert chesscom players. We are not really in a rush here as education takes time, for people to get use to the game design, the monetary angle, and the fact that they have true digital property rights with in-game assets. So far we only launched 1 big activation and already saw 50k signups. More activations will come. The playbook I was referring to is for projects to search for mass Web2 communities (like 600M global chess community) with a clear value proposition, instead of creating a Web2 replica game in Web3 to target “Web3 gamers”. The latter will always be short-lived and the target audience is actually very limited but the former is true mass onboarding and real value creation.
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