@chasesommer
One of the core things I’m trying to prove with /sands-of-sumaii is a fun game that you can play daily and earn $0.50 a day
Maybe one day you get a rare item worth $10!
But overall you have fun playing and then the economy is a part you benefit from
Also, the economy will never run out of rewards to distribute because it’s a % of revenue. So it’s not just giving away money from locked up tokens - it must earn the money and then shares that via loot and the weekly leaderboard
It’s an experiment I have yet to see done and I hope it creates a concept I can use to fund a 3D version of the game - who knows