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Builders Garden 🌳

@builders-garden

Grise Farmers ☀️ We have some important news about Rise of Farms. After a lot of thinking and many internal discussions, we’ve decided that the current season will be the final one, and that we will be winding the game down shortly after. This wasn’t an easy decision. Over the past months we’ve explored many versions of the competitive leaderboard and economy system that sits at the heart of Rise of Farms. We genuinely believed in that design, the idea of a skill-based farming game where strategy, consistency, and competition could create a fun onchain economy. At times the flywheel worked extremely well. The competition was real, the markets were active, and the community around the game was strong. But despite multiple iterations, we haven’t found a version of the system that we believe can remain sustainable and balanced in the long term. And if we’re going to keep building something, we want to believe in it. This is especially hard for us because many of you have been here for a long time, not just for Rise of Farms, but going all the way back to the early Farville days. Watching people compete on the leaderboards, optimize their farms, and show up season after season has meant a lot to us. So here’s what will happen next. The current season will end in one week, and it will be the final season of the game. After the season ends, we will keep Rise of Farms live for another 1–2 weeks so everyone has time to: - claim their final rewards - withdraw any remaining USDC - close out their farms We will share reminders and clear instructions during that period so nobody gets left behind. We want to thank everyone who played, competed, and supported the game over this past year. Building weird onchain games together with this community has been an amazing experience, and we’re proud of what we shipped and the moments we created. Thank you for farming with us. ❤️🌾
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