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@brittkim.eth
Kael Juno was nearing the end of a standard thirty-day decompress, reclining in a gravity hammock with a view of slow-drifting ice crystals outside the window. He was spending it the way all sensible people did: quietly, and a little stoned. The hammock drifted aimlessly, tethered to a platinum credenza cluttered with books, nutrient wrappers, and holographic nonsense. In one hand, he held a steaming cup of tea. In the other, a book—an actual paper book, still somehow in circulation. “As a system accelerates, time slows relative to stationary observers,” he read aloud to no one in particular. Just as his brain began to chew on the sentence, one of his countless AI assistants chimed in helpfully: “That’s correct, Kael. As Orbitwell moves through space at high velocity, individuals who decelerate and depart will experience more time relative to those remaining onboard. Your thirty-day decompression makes use of this principle. On Orbitwell, you’ll have been gone for just over an hour.”
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Kael blinked. Then replied, patiently: “Say less.” The idea behind decompression was simple: Every citizen of Orbitwell—a high-velocity civilization orbiting the sun—was required to spend at least one subjective month outside the spin. It was policy. It was science. It was sanity. Studies had shown that Orbitwellians who skipped decompression were prone to existential burnout, spontaneous weeping, and endless complaint filings with HR. And though all Orbitwellians were required to decompress, it was suspected that some secretly did not. Those people were called managers. Kael tugged gently at the hammock’s tether, drifting toward the platinum credenza. He set down the old paper book and picked up a sleek gray tablet. The hammock shifted with soft, delayed pulses, swaying with each flick of his finger across the tablet screen.
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