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Blockheim

@blockheim

Thought i'd shed a bit more light on some of the design decisions here a brand system has jobs: be clear at a glance, feel approachable, scale from tiny icons to big moments, work in product, build trust and still carry personality - the new purple is not just louder. it’s tuned for contrast, dark mode, and print, which the old purple didn’t handle well - the arch is designed to hold up in different environments. tiny avatars, low bandwidth screenshots, decks, ads, print etc. fewer internal edges mean fewer chances to break at small or large scale - we’re bringing the curves of the arch into the system more consistently. when those shapes echo across the logo, buttons, icons and imagery, the brand feels familiar without being loud - we introduced a secondary palette for the first time. before, everything leaned on one purple. now we have hierarchy, contrast, and flexibility (and we avoid purple fatigue) - we plan to explore motion in product and marketing. it is new for us, but the goal is for motion to feel functional and consistent, not distracting. the arch and curves in the new system will guide how it comes to life - the system is more flexible but consistent. consists of small set of elements that can be used in different ways without things feeling messy or off-brand (Remix>Chaos). fewer choices, faster shipping, more consistency 💡 as a reminder: the brand is a living system, not a finished artifact. it will keep evolving as the product and community do. so keep the feedback coming :)
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