@astr0base
Dev log: Combat system update
- Added XP & level progression
- Implemented module drops with rarity tiers (common, rare, epic, legendary)
- Testing module behavior in combat simulations
- First combat map prototype
- Baked textures for better performance (no real-time shadows)
- Built on @base.base.eth
- 3D powered by threeJS / r3f
Visuals are still temporary, focus is on balancing stats, modules, and drop rates.
Next: add visual effects for modules and decoration loot for player AstroBases