December 17th
- 0 replies
- 0 recasts
- 0 reactions
Dev log: Combat system update - Added XP & level progression - Implemented module drops with rarity tiers (common, rare, epic, legendary) - Testing module behavior in combat simulations - First combat map prototype - Baked textures for better performance (no real-time shadows) - Built on @base.base.eth - 3D powered by threeJS / r3f Visuals are still temporary, focus is on balancing stats, modules, and drop rates. Next: add visual effects for modules and decoration loot for player AstroBases
- 1 reply
- 1 recast
- 1 reaction
Sunday funday
- 0 replies
- 1 recast
- 1 reaction