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Ok so I have to admit this was equal parts a UX and style exercise, but there is *some* thinking behind this - the current clankermon style is vaguely scifi, so why not commit? I would not go full 8-bit (although the temptation is there), but 16-bit Metal Slug derivative might just do it - UX wise, the biggest change here is showing all 5 babymon slots + all clankermons currently equipped (in the shot, just 2); would need to think about how to show more, likely just an h-scroll? However it is done, this is I think a big unlock because allocating space to these also gives space to show related actions: training, reviving, burying etc @matthewfox
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PS i know babymons are not shown as eggs currently, file that under style, all else is valid though
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