@andrei0x309
Read that article a few days ago, IMO these days, if you want to make a game as fast as possible you have to choose between Unity or Unreal.
As for type safety, you can use C# which is supported natively both by Godot and Unity, and using a plugin for Unreal.
But IMO these engines are very complex and very different, it doesn't matter the language as much as the platform API and how they do things that's why they all have higher-level scripting languages as IMO the learning curve of the platform is many times above any language learning curve.
The stats don't lie the games that are developed outside of these 3 main engines are in a sharp drop from the past, and for good reasons, but I am old enough to have lived in times when every game had a custom-made engine.