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alixkun🟣🎩🍡

@alixkun

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alixkun🟣🎩🍡 pfp
alixkun🟣🎩🍡
@alixkun
Farcapedia! v0-farcapedia-project.vercel.app I took some time to build Farcapedia, a community led knowledge base miniapp for the Farcaster ecosystem. After writing a blog note about the Farcaster ecosystem, I realized there was no persistent source of information about it and I thought it would be cool to have one. I hope people here will embrace it, populate it with information about the ecosystem, whether it's information about memes or cultural aspects of the community, or hold an exhaustive list of all the Farcaster clients available, or have information about past experiments etc... Anything goes, as long it relates to the Farcaster ecosystem. I entirely vibe coded it using v0.dev and Supabase (Thanks @linda !), and will try to maintain it in the best way possible (reach out if you wanna help, because I'm not a developer originally!). In any case, don't hesitate to flag bugs to me directly, or send me suggestions! It's the first version I'm putting out there. I'll write another cast soon about how the rules work for the platform, but right, anyone can write new articles. Last, I'm going to tag a few people in the community who I hope can help contribute! :) @pichi @ghostlinkz.eth @jacek @dwr.eth @nounishprof @ted @purp @v @bitfloorsghost.eth
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alixkun🟣🎩🍡
@alixkun
Welcome to the other side sir! U should do an ama here!
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alixkun🟣🎩🍡 pfp
alixkun🟣🎩🍡
@alixkun
First time in my life i have more more followers than a pro nba player on socials 💪 (For probably 24hrs)
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alixkun🟣🎩🍡
@alixkun
The error communication around the manifest file set up cost me a loooot of time. With more precise error reporting, I could have pinpointed what was wrong with the file, and why it's giving me errors. The experience in that field between mobile/desktop is also wildly different. They should be uniformized (for ex, u can edit the manifest json file from mobile, but not from desktop)
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alixkun🟣🎩🍡 pfp
alixkun🟣🎩🍡
@alixkun
Thanks for the shout out! Hope people will embrace it and make it a truly useful db for the farcaster culture!
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alixkun🟣🎩🍡
@alixkun
If I may, you should add an "import from discogs" feature. I don't feel like re-uploading my whole collection 1 by 1 XD
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alixkun🟣🎩🍡 pfp
alixkun🟣🎩🍡
@alixkun
Would love that! That's weird, it does show up for me (tried on desktop). Which flow did you use to access this screenshot?
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alixkun🟣🎩🍡
@alixkun
lol I have no idea tbh, but would be great to have @jc4p write about it on Farcapedia! :))
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alixkun🟣🎩🍡
@alixkun
Tagging a few more people I believe could be interested in participating in Farcapedia: @joeblau @dylsteck.eth @garrett @horsefacts.eth @icetoad.eth @jesse.base.eth @luciano @m00npapi.eth @nonlinear.eth @yes2crypto.eth
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@alixkun
I mean at the same level of interaction as comment/reshare/like. Cast actions are good, but first you need to add them. Then when you click on the cast action button, you need to select the one you want (here, tipping), and only THEN, you can actually tip.
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alixkun🟣🎩🍡
@alixkun
this one is so fundamental, it shouldnt be an action, it should fundamentally included in the UI
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alixkun🟣🎩🍡
@alixkun
Yesterday I came across the soundtrack for the movie "Psycho", and it immediately sent me back to that Busta Rhymes banger 😁 https://www.youtube.com/watch?v=30GX-dEVI-0
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alixkun🟣🎩🍡
@alixkun
lol this extract is probably one of the less wild one though, just to situate the degree of insanity 🤣
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alixkun🟣🎩🍡
@alixkun
Nah, 2001 is much stronger in terms of turning point than Covid for the 21st century. Trump has been president before Covid happened, the conservative rise was already on, which planted the seeds for the end of pax americana
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@alixkun
There's been some wild Jubilee episodes, but I got to say, this latest one is breaking all the records. Bunch of cuckoos debating a left wing journalist. I'm no Medhi Hasan fan, but god how easy it is for him to win every argument by just being a regular decent human being 🤣 I gotta say the funniest part was at the end during the post mortem sesh', even the super right wing conservatives were like "yeah even me I was shocked by some of the things that were said today"
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@alixkun
FAR = For A Real (for real, but with the italian accent)
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alixkun🟣🎩🍡
@alixkun
welcome back!! :D
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alixkun🟣🎩🍡
@alixkun
Yanokami : The unexpected collaboration between Akiko Yano, one the best songwriter in the history of modern Japanese music, and Rei Harakami, a genius electronic music producer who died prematurely in 2011. They've worked on two albums, and this song, "David", originally published on one of Akiko Yano's album in the 80s, is a re-interpretation made in 2007. https://www.youtube.com/watch?v=-gKgGJ3L6LA
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alixkun🟣🎩🍡
@alixkun
Linda you rock! great tutorial video!
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alixkun🟣🎩🍡
@alixkun
Gaming thought of the day: It's funny that "Play to Pay" has actually already been coined, but to characterize games where you make money (to pay for stuff IRL). Recently I've been thinking a lot about how (most) free-to-play mobile games nowadays are designed in the same way, using the same psychology-based tropes to capture a user's attention, and then bring him/her into a monetization cycle. It usually starts by letting you make fantastic progresses, level up fast, get new shiny items, equipments, powers...Then as you level up, progression speed slows down exponentially, in order to create frustration: they got you addicted to fast progress and shiny new things, and now they frustrate you by slowing things down. The monetization comes here: most games bet on your willingness to pay a small amount (2$, 3$ or more) to avoid feeling this frustration. It's really crazy how 99% of free-to-play games are built on this exact pattern. To the point where I find myself wondering why I keep starting playing new games on mobile: I already know that at some point, progress will be so slow, it'll become extremely boring, but since I don't want to pay, I'll most likely stop playing, wasting all the time I've spent on the game so far. Which brings me back to my original thought: these games are not free-to-play, they're play-to-pay: you play your way into paying. These games are not designed to entertain you, they're designed to trap you, to set up an emotional build up that's going to maximize the chances you'll spend money in the game. They're like gamified psyops. Once you understand that, starting a new game is acknowledging that you're "playing to pay", because you know the end goal of this game is to make you pay. You'll either pay, or leave. It's not like I've realized that yesterday, but I feel like we're at the peak of the chasm between how games used to be designed (entertain you, make you have a good time) and how games are designed now (Slowly build up your frustration and ask you to pay to alleviate it).
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