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I've been writing a jet engine simulator (because why not)
A few things I've got going so far:
- GCS (ground control station): A UI setup that will plot engine controls, thrust, engine speed, EGT (exhaust gas temp), fuel consumption, Fuel flow to thrust ratio
- Engine Model: a simple 1-D turbojet engine model that wraps the steady-state engine, with dynamics for RPM, temp, and response, models: Inlet -> Compressor -> Combustor -> Turbine -> Nozzle
- Simulator: that runs a very simple physics / thermodynamics model
- A simple FADEC (Full Authority Digital Engine Control): which is a fancy PID controller currently, that does the controls for the engine model itself (everything is a pid controller? always has been)
Anyway, lots to add but now it can run simple 'scenarios' like:
- engine startup and stop
- simulating the engine in a flight
pretty cool 9 replies
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