@qha98-xyz
The Journey of Building Legend of Base #1
From a Web2 Game Team to the First Spark of Change
Before Legend of Base existed, we were already making games. Not as a hobby, not as a side project, but as a team that genuinely understood how Web2 games work from the inside.
We had experience. We had shipped products. We understood core loops, progression systems, retention mechanics and what kept players coming back day after day. We knew how to design gameplay that felt good, systems that were familiar and structures that the industry had relied on for years. But the more games we built, the more something started to feel… off.
At first, it was subtle. We noticed how often games followed the same formulas. Different skins, different worlds, but almost identical progression paths. Players spent countless hours grinding, collecting, leveling up but everything they earned was trapped inside closed ecosystems.
No real ownership. No persistence beyond the lifecycle of the game. And once a game lost traction or servers shut down, all that time, effort and emotional investment simply disappeared.
As developers, that felt frustrating. As players, it felt even worse. We started asking ourselves harder questions. Was this really the best we could offer? Were Web2 games actually designed to grow long-term communities or were they optimized only for short-term engagement?
That curiosity slowly turned into exploration. We began looking beyond Web2, and that’s when Web3 entered the conversation. At first, it felt chaotic. Experimental. Unpolished. But beneath all the noise, there was something that caught our attention: the idea that players could truly own their assets, progress and identity.
Not just items in a database. Not just numbers locked on a server. But things that could live beyond a single game.
That was the first spark.
Legend of Base didn’t start as a finished product or even a clear roadmap. It started as a question: What if we could take everything we knew about making good games in Web2 and combine it with the ownership and openness of Web3?
We began sketching ideas. Core gameplay loops. Characters. Progression systems. We wrote everything down, even the ideas that felt too ambitious or unrealistic. When words weren’t enough, we worked with artists to bring those ideas to life visually.
Slowly, Legend of Base stopped being just a concept. It became a direction.
This article is about that moment of realization, the transition from experience to curiosity, from comfort to questioning and the first spark that would eventually lead us to build Legend of Base.
That is for the first article, next article will be released soon. Thanks for spending time reading my article.
Official links of Legend of Base:
X: Legend of Base (@LegendBaseETH) / X
Farcaster: Legend Of Base (@legendofbaseeth) on Farcaster
Miniapp (Farcaster): https://farcaster.xyz/miniapps/ZESNGIsC7LW4/legend-of-base
Miniapp (The Base App):
https://base.app/app/legend.uptopia.xyz