@ruburi
post-token launch, i said the locked tokens would fund development -> and for a moment i thought i'd sell some to secure runway.
i'm not doing that right now (and i have no plans of doing it). restarting the vision made me realize what selling your own tokens actually means. i'm not 'anti-selling' in general (sometimes it's necessary if you're broke), but i'd rather keep this clean unless i explicitly announce it beforehand.
first -> some tokens will go to community rewards. not random airdrops -> i want aligned distribution. liquidity and healthy trading activity help discovery, but token activity should be a byproduct of culture, not the product itself.
i haven't announced token sinks yet on purpose. $ROCK is a serious participant of the game ecosystem and i can't afford throwing raw ideas at it.
next release -> calling it v1 alpha. $ROCK will be rooted into the heart of the game as an engine, but it won't be an entry ticket (no paywalls). the core mechanic is designed around regular burns, so i won't earn a penny from it -> it's zero-day deflationary by design.
cosmetics (status) will be an important sink too, but status is cumulative and obvious, so i don't want to introduce it as the first and main utility.
my vision is inspired by Varun's novel social primitives idea. i'm trying to ship something where status, cult traits, and entertainment are combined into a new primitive -> still experimenting, no bare promises. i'm watching myself wrap my head around it the same way you are.
thanks for reading and sticking around. i rly appreciate the feedback πͺ¨