@rish
I am sympathetic to the "man in the arena" philosophy, I like being in the arena
I also agree with this take that the audience makes the arena more fun https://farcaster.xyz/bleu.eth/0x8e841b21
To add on to this, the way any new thing is built is that the creator starts with no audience. They are in an empty arena and they are working on their thing. Over time, as their output takes shape, it attracts an audience - along the full spectrum i.e. fanboys on one end (creator can do nothing wrong) and haters (creator can do nothing right) and thoughtful critics in the middle. For the _entertainment_ value of the arena to be high, you actually do need the full spectrum, like all of it.
The term "entertainment" in this case doesn't apply to products of a certain type. There are fans and haters of not just sports teams but simple things like a wifi router. "Entertainment" in this case refers to the entire force field around something - could be of any type. The force field itself is a thing that can watched for _entertainment_.
The creator might not like all of such entertainment, but no one is really optimizing for what the creator likes. The universe pretty much always optimizes for entertainment. If the output can create no entertainment, the arena gets no audience. If the output can create true Entertainment, the audience grows enough to become part of the output itself. It becomes an input, the full spectrum becomes part of the story.
In that sense, "haters" is somewhat of a negative term from the entertainment perspective. A detached narrator would likely call them "the harshest critics" (or something similar). Obviously the creator does not like that part of the spectrum and should learn how to move past (as PG rightly says) but for optimal entertainment value, it's essential. The harshest critics fuel the fans and vice versa. If a product just has one part of the spectrum, it just hasn't become truly entertaining yet.
and so here we are - Farcaster became entertaining enough that we are both the input and the output. Even the harshest critics are here because there was entertainment value enough that it makes sense to be part of the spectrum.
A big difference between the audience and creator is the level of risk and sacrifice (see more on my views on sacrifice in the quoted cast below). One of the reasons it made sense for Merkle and Neynar to go through this acquisition is because outside of Merkle, the next group of people who had taken the most risk on Farcaster was the Neynar team.
There's really no right or wrong, high or low status between the audience and the arena. Everyone who's "in the arena" for something is in the audience for something else e.g. every SV founder watching a sports game, etc. It's kinda useful for both parties to remind each other that.
When in the arena - take the risk, make the sacrifice, create that fork
When in the audience - I want to say "be kind to those in the arena" but I guess what I have to say is: help create the best entertainment (alas)
ps - re: forks - one might think I am against it but quite the opposite. when goals don't align, go do your own thing. Be in the arena. Godspeed