MUD
mud.dev - a framework for building ambitious onchain applications
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@frolic

MUD's Store spec now has an ERC! https://eips.ethereum.org/EIPS/eip-7813
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@frolic

tons of good first issues to grab in MUD repo! https://github.com/latticexyz/mud/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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@frolic

if you like space MMOs, modding, and want an excuse to try out MUD, I have good news https://x.com/mud_dev/status/1834236841324855349
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@frolic

🪰
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@frolic

A little peek into some tricky cross-origin communication stuff we're doing to enable better observability for MUD apps: https://x.com/frolic/status/1833915569135108424
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@frolic

https://x.com/mud_dev/status/1825910054622486532
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@frolic

https://warpcast.com/frolic/0x83b24dd4
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@frolic

MUD v2.1 is out! https://x.com/mud_dev/status/1820843662080643113
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@frolic

The @dustorg.eth team is building with MUD and they have a great example of how to use one of MUD’s core primitives: namespaces.
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@frolic

multiple namespace support has landed in MUD: https://github.com/latticexyz/mud/pull/2968 v2.1 release and announcement soon!
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@frolic

a more powerful successor to /mud's dev tools is coming sooooon https://x.com/karooolis/status/1816850849886249241
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@frolic

MUD config supports "shorthands" for defining things like tables. This makes it easier for games that use the ECS pattern to define tables that only have one field.
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@frolic

we realized in MUD that creating a new project from an existing world using onchain data isn't as nice as it could be because the chain is still missing some data specifically resource names, like tables and systems and namespaces, only exist inside resource IDs
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@frolic

_finally_ ditched all of the old MUD config code and compatibility layers! goodbye zod 👋 this clears the path towards expanding the config with support for multiple namespaces - stay tuned!
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@frolic

the MUD team is back from a short break and ready to rock! next up is supporting multiple namespaces in your app, making it easier to build upon worlds
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