yeamanlangill874 pfp
yeamanlangill874

@yeamanlangill874

Hamster Kombat’s airdrop hit its game ecosystem like a rainstorm on a picnic—ruined the fun, but left some leftovers. The impact on user activity: initial explosion with 1.31B eligible users, thanks to multi-level referrals (direct invites = 2k points, Premium = 25k points) and daily tasks. But post-airdrop, activity plummeted. The airdrop’s issue? Too many users, too few tokens—$3 average payout. The ecosystem’s “play-to-earn” hype died, and users didn’t engage with new features (Squad Kombat, skins). Retention was 5-20%, way below traditional games. But TON chain’s address count grew 50%, and the project’s ad revenue was massive—so the ecosystem benefited crypto, even if users felt cheated.
0 reply
0 recast
0 reaction