xh3b4sd ↑ pfp
xh3b4sd ↑

@xh3b4sd.eth

I have been working a lot on 2D vector manipulation for an onchain game that I am cooking. An interesting challenge was to constrict a curve as an alternative to standard smoothing functions. And the best approach I found was to simply lower the apex of a triangle of neighbouring nodes. The Golang code I got calculates the updated mid point in 50 nanoseconds per triplet. Check the graph editor if you are interested in visualizing these types of polygons. https://www.desmos.com/calculator/bg2iwrsgpx
1 reply
0 recast
0 reaction