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Wolf

@wolfonchain

Today's progress: Finalised the ERC721 ItemSystem contract from yesterday. Added logic to batch mint multiple items (weapons, armor, accessories) and improved a few more things. Also wrote tests for ItemSystem and started refactoring the tests from InventorySystem - but this still needs further work. One of the bigger chunks of work today was put into research and refining the different item types. While new weapon types may be added in the future, the current list provides a good range. Weapons: - TWOHAND_SWORD, ONEHAND_SWORD - TWOHAND_AXE, ONEHAND_AXE - TWOHAND_MACE, ONEHAND_MACE - TWOHAND_POLEARM, ONEHAND_POLEARM - TWOHAND_STAFF, ONEHAND_STAFF - DAGGER - BOW - CROSSBOW - SHIELD - GENERIC (Generic type) Decided on three major armor types as well: - Cloth - Leather - Plate
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