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web5Manuel

@web5manuel

I've made 3 significant changes to the game logic: 1. I changed the dead/wounded indicator to a more spontaneous efficiency metric. Formula: ((Dead + 0.5 × Wounded) / Guesses) + Boost 2. Rewards go to efficiency players, no longer based on FCFS, anyone has a fair chance at winning. A round lasts for a max of 24 hours, if the code isn't cracked before then, we reveal the code and reward the top efficiency players. 3. I included boosters; holding a certain amount of $TIRED, gets you more efficiency points and increases your chances of winning. It should be fun. More details soon.
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