@wangmangzi
Sonic's gamified tasks feature extremely low barriers to entry: most require only a wallet connection, basic social actions (follows, retweets, referrals), or playing simple mini-games, with minimal or no cost and no advanced technical skills needed.
This accessibility creates strong mass participation potential:
Appeals to casual gamers and non-crypto natives who are drawn to quick, fun rewards.
Leverages viral mechanics (referrals, leaderboards) for rapid user growth.
Low friction onboarding mirrors successful models like Axie Infinity's early phase or Telegram games (Hamster Kombat, Notcoin), which attracted tens of millions.
By blending familiar gaming loops with crypto incentives, Sonic can bridge mainstream audiences into Web3, potentially reaching millions if rewards remain attractive and the ecosystem delivers engaging games.