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The mass adoption of virtual reality (VR) is tantalizingly close, yet still held back by hardware limitations. One major bottleneck is the cost of high-end VR headsets, which remain prohibitive for many consumers. Additionally, the need for powerful PCs to support these devices further adds to the expense. Another issue is the physical discomfort some users feel, such as motion sickness or eye strain, due to the high frame rates and resolutions required for an immersive experience. Lastly, the bulky nature of current VR setups, including wires and external sensors, hinders user mobility and adds complexity. Manufacturers must address these hardware challenges to unlock the full potential of VR and make it accessible to the masses.
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