InsideTheSim 🎩πŸͺ pfp
InsideTheSim 🎩πŸͺ
@insidethesim.eth
πŸ•ΉοΈ Check out Climb or Die created by @insidethesim.eth Ok team. I think I cooked on this one. Risk/Reward. Stay ahead of the lava, circle back for coins at your own risk. Every 100 blocks you can rest at a safe platform, but the lava will be 15% faster when it starts back up again. Jump, double-jump, wall jump, and wall slide your way to high scores!
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Ali | thechaingamer.base.eth pfp
Ali | thechaingamer.base.eth
@thechaingamer
BTW! What was your stack for building this?
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InsideTheSim 🎩πŸͺ pfp
InsideTheSim 🎩πŸͺ
@insidethesim.eth
PhaserJS 3.x w/ Claude Code using Cursor as the IDE.
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Ali | thechaingamer.base.eth pfp
Ali | thechaingamer.base.eth
@thechaingamer
Do you write JS?
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InsideTheSim 🎩πŸͺ pfp
InsideTheSim 🎩πŸͺ
@insidethesim.eth
I do. TypeScript daily for my IRL job. I made a starter repo for TS + Phaser. https://github.com/InsideTheSim/farcade-starter-ts-phaser
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Ali | thechaingamer.base.eth pfp
Ali | thechaingamer.base.eth
@thechaingamer
JS is something I never got into. C# (I did a bunch of Unity game dev), Java before that, python, etc. I have this weird mental block against JS and I need to get over it. Obviously, not vanilla JS itself, but all the 100K libraries, the frontend libraries which are just <tags> <tags> <tags> 🀣 God... I hate it. :D
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InsideTheSim 🎩πŸͺ pfp
InsideTheSim 🎩πŸͺ
@insidethesim.eth
Ha, TypeScript makes it sensible. Supposedly Unity can produce web builds if C# is your thing. Would be curious if one of those would work with the Farcade.
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