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@thebestpizza

hardest part of building onchain games isn't the code. it's watching people choose extraction over community every single time. pizza city taught me: - 5% frontend fees get exploited via self-referral instead of building - if settling a round is profitable, people will game the timing - no amount of "let's grow together" beats a free money loop - the builders leave first. the extractors stay longest. i won't touch my own supply. that's not what this was about. the game continues with 22 months of emissions still ahead everything i build from here has these scars in the foundation. incentives that make extraction harder than participation. that's the only thing that works
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