I want to build everything, but in my free time I get lost in mini-games on /remix, pixel art and pop culture.
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From sketches to pixels, from prototypes to players.
1,000,000 plays across 9 games built this year on Remix.
A year where a lot has changed, and where every experiment helped shape what came next.
Grateful to everyone who spent even a few seconds inside these worlds — and special thanks to @chuckstock , @blackstock , @slicknick and @samsteffanina for the support along the way.
Hoping to grow even more in the year ahead.
Onward. 🚀
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I’ve got a mail
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This is a good goodmorning!
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🕹️ I found the perfect notebook to create my games!
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What started as a small update quickly grew into something bigger — so big that it made sense to turn it into a brand-new version, almost like remixing my own game.
A little preview of what you will be able to do once remixing is live on the platform.
The core gameplay is still the same, but now we have plenty of new features:
• ⚡ Dash
• 🟦 Floating platforms
• 💳 In-game Credits
• 🧩 4 unlockable power-ups
• 🎨 4 unlockable skins & themes
…and a lot more coming soon.
PS: The game will be remixable as soon as the feature goes live.
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🕹️ Hop Dungeon
1️⃣ Play the game
2️⃣ Add to fav and review it
3️⃣ Replay this post with your best score
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I joined Farcade when there were just a handful of games.
My first one? Nothing special.
Then came Ninja Slash — and everything changed.
I started taking things seriously: experimenting, focusing on quality, and building with purpose.
The result? The game got noticed, played, and loved.
Since then, I’ve launched more games, joined Jam Sessions, events, tournaments… and I keep updating the active ones.
I’m even working on something big.
And yet… it’s only been two months.
In just two months, I’ve done so much — but most importantly, I’ve met amazing people.
Creators, devs, enthusiasts sharing their experience and knowledge.
An incredible community. Thank you all 💜