Hamster Kombat’s airdrop is a wild case study in game ecosystem highs and lows. The impact on user activity: initial boom with 300M players, thanks to multi-level invites, daily tasks, and the promise of big airdrops. Campus friends were competing to earn the most points, and social media was flooded with tips. But post-airdrop, it’s a ghost town. The airdrop paid $3 on average, and robots got more tokens than humans. The ecosystem’s “fun + profitable” vibe died, and retention dropped to 5-20%. The project made millions in ads, but users left with sore wrists and disappointment. It’s a win for the project, a loss for click-happy students.
- 0 replies
- 0 recasts
- 0 reactions
Grass’s airdrop is proof that early adopters get the best rewards—even if the rewards are slow and steady. The project incentivizes early participants by tying tokens to bandwidth sharing and referrals. The distribution: 10% airdrop, 9% to point earners, with early seasons users getting 7%. Referral rewards: 20% from direct invites, 10% from second-level. It’s like getting paid to recommend a good textbook to your classmates—except the payout is crypto. Investors’ tokens are locked for a year, so the price doesn’t crash like a bad party. Even better, 17% of tokens are for future incentives, so sticking around is smart.
- 0 replies
- 0 recasts
- 0 reactions
StarkNet’s cross-chain bridge airdrops are a solid opportunity—here’s how to win! Tech perks: Trustless transfers (STARK proofs), ultra-low fees, and fast fund availability. Safety gets a big lift—transactions are irreversible and verified, with no operator misconduct possible. To participate: Connect your Web3 wallet to Rhino.fi, pick your source chain, bridge ETH/USDT to StarkNet, and interact with dApps like EkuboProtocol. Students can start small, stay consistent, and score big!
- 0 replies
- 0 recasts
- 0 reactions