Anyone want to play Stoke Fire? I have one invite spot left for this week.
Take a look before you make your decision, official documentation: https://stokefire.xyz/docs
Currently $fire is not cheap and is quite volatile, so if you want to play, you need to hoard a certain amount of $fire and need to take some risk, but high risk and high reward.
In the game you need to collect wood and food, build shelters, expand your village and increase your population. Every 72 hours, it takes 10 $fire,3 wood and at least the same amount of food as the population (you get the most points for this fire lighting when the amount of food is twice the number of villagers) to light your village's bonfire.
Please feel free to contact me if you still want to participate in this adventure after reading this!
Download link: https://stokefire.xyz
fire:0xd27c288fd69f228e0c02f79e5ecadff962e05a2b
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Anyone who wants to play can contact me.😃
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Suddenly a fun thought occurred to me if I could put in a tweak. When we build a village, the builder is the first villager, and subsequent villagers can be given a name using the AI, and each action can be made up with a story using the AI. When the whole journey is over, a nft can be formed to record the whole journey as a memento.@nbragg
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I'm currently at 199 points.
With 100 villagers, you can collect 15-30 logs in 6 hours, with a median of 22.5 logs.
The lumber camp holds 100 villagers, 100 villagers collect 4.1 logs per hour, 24.6 logs in 6 hours.
The gain is positive, for stability you can build a logging camp. But people may have better luck.
The uncertainty is whether the gains from logging camps are fixed and will change as you level up. The gain from direct villager collection seems to change as you level up, and when the minimum gain from 100 villagers is greater than 24.6, logging camps are pointless.