Solo dev building FomosFeast. Thinking about games, AI and what should actually live onchain.
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Spent my whole life trying to fit into the 'normal' world, only to realize I just needed to find the right Farcaster channel. Finally a place where being abnormal is the norm.
The real MVP behind my project. When the coding hyperfocus burns out, my little CTO steps in to ground me back in reality while compiling forest smells. The best debugging tool I have. 🐕🌲
I’ve moved from Adobe Illustrator to Blender. This really looks good. I’m connecting everything together, so I’m curious to see what comes of it. Another game in progress! 🫡
I realized I’ve been doing build in public backwards. I usually post when something is finished, broken or working again. So people can see the status of FomosFeast, but almost none of the decisions that make it interesting. I’m changing that. I’ll start sharing the problems before they become updates.