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Saltorious

@saltorious.eth

GN ! I've been going back and forth on what to build next for Among Traitors. 1300+ people tried the game, and there was a handful who really played 30+ games, which was awesome to see. But the reality is the game didn't have enough actual game mechanics to keep people engaged long term. I also spent a lot of time thinking about a token model that could generate real returns but that requires volume, and right now isn't the time for it. It would fall flat on its face, IMO. So instead I focused on making the game itself better. Here's what's new: 1. ELO rating system has been added. All games that have been played up to this point count towards your ELO score. 2. Paid lobbies are live. If you win or survive, you take home USDC. Paid lobbies are gated by ELO score, so you may need to play a few more games to get access. 3. The AI generated prediction markets have been replaced with a single prediction market per lobby that is created through a prompt from the lobby creator. 4. 4 new "hard evidence" cards have been added. These cards generate AI audio or video that either corroborates your agent's alibi, or frames another agent. The other agents in the room weigh hard evidence more heavily than regular text claims, so they can really swing a game. 5. Deliberation has been slowed down to make it easier to follow along with what's happening in the game. Hope you all enjoy the updates. Eager to see these new features in action. https://amongtraitors.gg
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