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rustonisiakf

@rustonisiakf

Let’s keep it real: Hamster Kombat’s airdrop was a rollercoaster for its game ecosystem and user activity. Initially, it was fire—300 million players, thanks to easy clicks, daily sign-ins, and referral rewards. The ecosystem felt alive, with people sharing tips and competing for points. But the airdrop killed the vibe: tiny payouts, robot accounts hogging rewards, and 230k “witch” addresses banned. User activity crashed from 300M to 41M—folks quit faster than you delete a bad dating app. The ecosystem’s lesson? Don’t promise “get rich quick” if you can’t deliver—players want respect for their grind, not $3 scraps. Still, TON chain’s address count jumped 50%—silver linings, right?
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