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rohan

@rooohan

@derek really like the Native UI concepts so far. And that you're sharing the behind-the-scenes process. Thought I'd share this UI from Wilmots Warehouse (the game) as a sample alternative view for inspiration. Clean, minimal and still fun. Perhaps users could switch between isometric and top-down views depending on where they are in the city, how zoomed in/out they are on the map and what tasks they are trying to accomplish.
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