@ritlopmetiwd
Holy hamster, Hamster Kombat’s airdrop messed with its game ecosystem like a prank that went too far! The impact? It turned “click-to-earn” from a hype train to a meme. User activity spiked first—300 million total players, thanks to multi-level invites (Telegram Premium users got 25k points for referrals!). But post-airdrop, (activity) crashed: people realized robots got more tokens than humans, and $3 payouts weren’t worth the wrist pain (hello, memes!). The ecosystem lost its “fun + profitable” vibe—retention was abysmal. But TON chain thrived, adding 100 million new accounts. It’s like throwing a huge party that everyone left early, but the venue made bank on snacks.