
raulonastool.eth 🏰
@raulonastool
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The answer cannot be creator commodification, which is what the current implementation feels like. No one asked for this.The problem that it's trying to solve is, essentially, the ad industry. There is a dollar amount tied to the number of eyeballs your online content gets. There is a dollar value to your data about who your friends are, the places you visit, what you search for, and what you post about. But the only people who see those dollars are the platforms. That's because the data is siloed within those platforms, and companies are willing to pay for that data. There's a market for data that cuts the person whose data is being used out entirely. That's broken, 100 percent. But instead of solving that problem, the solution is to create an alternative market for creator-based shitcoins. It's not well thought out, and the messaging is culturally tone-deaf. 0 reply
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10/ There’s so much more to explore—canonical principles, deep lore, technical oddities—and you can dig into it all yourself at lootproject.com or loot.foundation.
But what I want to leave you with is the broader vision that many in the OG Loot community still hold, and my own perspective on what Loot truly is.
Loot is scaffolding for a permissionless, collaborative world-building experiment. It’s a primitive for a decentralized Disney. It’s emergent art. It’s a bottom-up attempt to build a multimedia franchise powered by the imagination and creativity of its community, the Ethereum ecosystem, and the broader internet culture.
When the floor price collapsed after the 2021 bull run, many wrote Loot off. However, the truth is that the OGs kept building. Many derivatives developed their own active, even thriving, ecosystems. Some went on to create foundational infrastructure for fully onchain games, autonomous worlds, DAO tooling, and more.
At its core, Loot is a smart contract on Ethereum. As long as there’s one computer running an EVM node, Loot exists—permissionlessly composable, endlessly remixable, and ready to be used in software, art, games, or anything else.
What is dead may never die. 1 reply
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