Game Builder on base🟦 | Web2 roots × Web3 future | Founder $GRAM | $CHEF
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IncuBase Day 2. Hearing insights from a one slide pitch by Berk was genuinely eye opening. It went far beyond pitch technique and pushed me to rethink how we even define the Web3 gaming market in the first place. Saying “we should build games for Web3 users, not just farming” sounds way too generic, almost lazy. Especially right now, when even teams chasing the 82 billion dollar mobile gaming market are struggling to raise capital. What actually matters is whether the expertise and scars you’ve earned in your own sector can turn into a sharp strategy. That’s what gives you a real shot at becoming the first penguin of the next phase of Web3 gaming. The fact that this is only day two is honestly wild. As people from the game industry, @awrsla.base.eth and I are going to keep showing up, filtering everything through our own lens, and sharing it back with the @basekoreagg.base.eth builders 🔥 Rolling Burger by @gramvoyage.base.eth Inside IncuBase.
@neynar is no longer just a third party infra provider. They’re now directly operating both the protocol and the frontend itself. From a @baseapp.base.eth builder’s POV, the vision Neynar shared alongside the acquisition really stood out to me: “Enable builders to go from idea to recurring revenue, supported by a builder first network.” No doubt, that raises some interesting questions around how this lines up with the Base App and where real synergy could start to show up. Personally, I’ve always felt that the builder first culture of the Base App traces back to Farcaster. So I’m hopeful this transition helps clean up some of the messy overlaps and compatibility issues we’ve all felt between Farcaster and the Base App. @rish
IncuBase002 Day 9: Base app native strategy 🔥🔥🔥 @limone.eth from @builders-garden is using Farcaster and the Base app at an almost absurdly high level. It really feels like a perfectly aligned synergy loop. His session on “6 tips to make your mini app explode in the feed and create viral loops” was one of those talks you can’t help but sit with and think through again afterward. What stood out to me most was that all of those tips ultimately start from the same question: “why mini apps?” Base app and Farcaster users are already on the distribution rails and onchain communities are inherently trendy. For game studios that have spent years distributing through the App Store and Google Play, whether the Base app leans social or trading focused is mostly a surface level question. The underlying problem they’re trying to solve is what truly matters, and that hasn’t changed. 🍔Rolling Burger from @gramvoyage.base.eth, into IncuBase🟦 @basekoreagg.base.eth
IncuBase002 Day 10: Rethinking Token Launches, the @bankr Way I’ve always thought Bankr was one of the most disruptive forces behind the shift in onchain habits, and I actually got to meet the team. Danny brown walked us through the Bankr journey and shared three mental frameworks. For a lot of Web2 game builders who’ve been questioning the authenticity of token launches, it felt like a strong directional signal. (Because their sharp, creative ideas are a real part of how Base gets to billions adoption) 3 Mental Frameworks Incentive AlignmentBuild in PublicRapid Response Walking out of the session, my game producing DNA definitely started firing again. Onchain game economies still have so much room to evolve 🔥 🍔Rolling Buger from @gramvoyage.base.eth, into IncuBase🟦 @basekoreagg.base.eth