In games like The Witcher 3 and GTA, NPC movements rely on nodes that represent points on a map. An algorithm uses these nodes to navigate paths from A to B, enhancing immersion and ensuring NPCs move smoothly and realistically throughout the game world. π
https://framemaker.xyz/c39719d4-969b-4852-9ea6-a92c800cc526
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Hi everyone, my name is Dmitry. I am engaged in the development of full-fledged AI in C# and C++.
I started working on machine learning in 2020.
Since 2022 I've been programming AI in Unity environment for more than 2 years and crossing it with various machine learning algorithms.